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+10 Sub chal
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Bridging Through 10        


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You will need Flash Player 6 to run them: Get Flash Player 6
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NUMERACY GAMES
 
LITERACY GAMES
Bridging Through 10
Objective:
Y1/2: Adding by bridging through 10.



Special Space Jumps
Special Space Jumps
An activity for Year 1 and 2 children, adding single digit numbers by bridging through 10.
With many thanks to Karen Gray, who suggested this activity.
Will only bridge through 10 and no other multiples of 10. Intended as a starting point for teachers. First keypad will not allow the players to jump straight to the answer.

You will need Flash Player 6:Get Flash Player 6

Objective: Y2: bridge through 10 or 20. Y3: bridge through a multiple of 10 and then adjust, Y5 & Y6: no objective, but the children are expected to bridge through decimal values.



Bridging Shuttle

Bridging Shuttle
An activity for demonstrating the technique of 'bridging'. This activity will be included with the 'Norfolk Number Line Working Party' document and CD ROM due for release in 2003.
Objective:



Add Subtract Number Lines
Add Subtract Number Lines
Use the number line to demonstrate your choice of addtion or subtraction problem.
Objective:
Y2: To measure using standard units.
To know that 1 kilogram = 1000 grams.
To count in steps of 10 or 50.



Mostly Postie
Mostly Postie
Year 2, (Summer):
Drag the parcel onto the scales, then enter the value shown to deliver your letter or parcel. Counting in 10s and 100s. Reading scales, familiarisation with number lines.

You will need Flash Player 6:Get Flash Player 6

Objective:
To develop pencil and paper methods to complete additions.
To add two 2-digit numbers together by adding the tens digit first.



Techno Tortoise
Techno Tortoise
A demonstrator for the use of number lines.
Includes a game for adding two 2-digit numbers together by adding the tens first. Answer 5 questions correctly and you can play the flying game.

You will need Flash Player 6:Get Flash Player 6

 
 
COUNTING
funny fingers
duck shoot
duck shoot 10s
brilliant beadstring
nutty numbers
counting cars
fairies 2s, 3s, 5s, 10s


MORE / LESS
mucky monsters
wabbit words


NUMBER FACTS
funny fingers
save the whale
funky mummy
funky mummy 20
brilliant beadstring
safe cracker
catch 10
+5 fuel stop


DOUBLES
archery doubles
archery doubles 10s
bridge doubles
brilliant beadstring
doubling cards
doubling cards 2


PLACE VALUE
lifeguards
sharkpool
sharkpool_v2
arrow cards
dinosaur


SUBTRACTION
soccer subtraction
brilliant beadstring
funny fingers
change eXchanger

add/sub number lines
count on convict KS2
-10
-11
target take away
10 less shoot out


ADDITION
flight 4 fuel
funky mummy
+10 sub challenge
+10
+11
+9
+9 fairy
funny fingers
special space jumps
safe cracker
5 and a bit ogre hit
save the whale
brilliant beadstring


ODD / EVEN
the dragon's eggs


SHAPE
shifting shapes YR
shifting shapes Y1
shifting shapes 3D


READING SCALES
mostly postie
scales reader


BRIDGING THRO' 10
special space jumps
bridging shuttle
+/- number lines
techno tortoise


TIME
hickory dickory clock


MULTIPLICATION
multi' num line
tables shooter


EQUIVALENCE
equivalence demo


ROUNDING
helipad hops


MONEY
change eXchanger
money splat
price challenge(20p)
price challenge(50p)
money calculator

 
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April, 2004

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