Eric the elephant
 

email us
Links

Not Sure? Then
Eric recommends..
Eric's best chest
Year R:
Mucky Monsters
Nutty Numbers
Fairground
Post A Letter
Shifting Shapes
Eric's best chest
Year 1:
Save The Whale
100 Hunt
Funk Mummy
+10 Sub chal
Shapes Y1
Eric's best chest
Year 2:
10 Less Shoot..
Dragon's Eggs
Funk Mummy
Hickory Dickory
Safe Cracker

advertisement
advertisement

advertisement
advertisement

advertisement
advertisement

Counting        


Please read and agree to the Terms and Conditions for use of this website before using any of the resources made available.
ŠJames Barrett All rights reserved.

Due to the high cost of running a free educational resource on a teacher's income this site is trialling advertisments. Whilst every attempt has been made to secure safe advertisements, if you see any content that you think is inappropriate please let me know.
No advert reflects the opinion or recommendation of the site author.

 
You will need Flash Player 6 to run them: Get Flash Player 6
PRESS F11 TO VIEW IN FULL SCREEN
 
NUMERACY GAMES
 
LITERACY GAMES
Counting & Recognising Numbers
Objective:
YR: To order numbers to 10.
Y1:To order numbers to 100.
Y2: Order a set of familiar numbers and position them on a number line.


Saucer Sorter
Saucer Sorter
Choose your start number then ask the children to close their eyes whilst you swap some saucers around, or cover one with the star bar.

You will need Flash Player 6:Get Flash Player 6

Objective:
YR: To order numbers to 10.
Y1:To order numbers to 100.
Y2: Order a set of familiar numbers and position them on a number line.


Counting Caterpillar
Counting Caterpillar
Choose your minimum and maximum number. Children then arrange numbered buds on the branch. If you are finished, click on the caterpillar to see if you are right.

You will need Flash Player 6:Get Flash Player 6

Objective:

Y1 & Y2: To know what each digit in a 2 and 3 digit number represents.



Abacus
Abacus
A simple Abacus for use on the IWB.

You will need Flash Player 6:Get Flash Player 6

Objective:

Y1: 'Counting-on' in ones from a 2-digit number.



Counting Cars
Counting Cars
Turn the ignition key. Count-on in ones to find the correct 'bump target'. Then pull on the steering wheel to drive your car into the 'bump target'.

You will need

You will need Flash Player 6:Get Flash Player 6

Objective:
Y1: Make 5 and 'a bit'.
Practise addition facts up to 5+5.
To count on when adding.



Funny Fingers
Funny Fingers
Teaching Tool Only!
Click on the fingers to demonstrate addition facts up to 5+5, e.g. 4+3=7.
Demonstrate 5 and 'a bit' facts, e.g. 5+3=8

You will need Flash Player 6:Get Flash Player 6

Objective:
YR, Y1 & Y2: Recall number facts to 5, 10 or 20.
Recall bonds of 5, 10 or 20.
Recall doubling facts to 10 or 20.
Y2: Use '5 and a bit' facts when adding.



Brilliant Beadstring
Brilliant Beadstring

Now with colour changer!!
Thank you
Mr Henry!

Teaching tool only:
Choose one or two beadstrings. Practise bonds of 10 or 20, number facts to 10 or 20.
Year 2 classes could practice '5 and a bit' facts. Drag the screenshade over the beads to hide a number.

You will need Flash Player 6:Get Flash Player 6

PLEASE MOVE THE BEADS STEADILY. Over-zealous bead dragging may result in them over-lapping. If this happens, refresh the page.
Thank you to Mr Henry from Smeeth Primary School for suggesting the colour changer!!

Objective:
To count in ones from zero.



Nutty Numbers
Nutty Numbers
Thank you to Miss Gray's class from Craylands schools for testing this games and helping to make it better! A game where you must count in ones starting from zero. Help the Squirrel to find the next number/nut.

You will need Flash Player 6:Get Flash Player 6

Objective:
To develop pencil and paper methods to complete additions.
To add two 2-digit numbers together by adding the tens digit first.



Techno Tortoise
Techno Tortoise
A demonstrator for the use of number lines.
Includes a game for adding two 2-digit numbers together by adding the tens first. Answer 5 questions correctly and you can play the flying game.

You will need Flash Player 6:Get Flash Player 6

Objective:
To count in steps of 1, 2, 3, 5, 10 and 100.



Fairies in the Fog
Fairies in the Fog 1, 2, 3, 5, 10 and 100
NEW Help the fairies to find the butterfly with the hidden number. The fairies will sing you a song!
Improvements suggested by Amy Huskisson from StLuke's Infant School. Thank you!

You will need Flash Player 6:Get Flash Player 6
Objective:
Count in steps of 2.



Fairies in the Fog 2
Fairies in the Fog 2
NEW Help the fairies to find the butterfly with the hidden number. The fairies will sing you a song!
Improvements suggested by Amy Huskisson from StLuke's Infant School. Thank you!

You will need Flash Player 6:Get Flash Player 6
Objective:
Count in steps of 2.

Count on in twos from one and then begin to recognise odd and even numbers.




Fairies in the Fog (Odd)
Fairies in the Fog (Odd)
NEW Help the fairies to find the butterfly with the hidden number. The fairies will sing you a song!
Improvements suggested by Mr Patey from Lenham Primary School. Thank you!

You will need Flash Player 6:Get Flash Player 6
Objective:
Count in steps of 3.



Fairies in the Fog 3
Fairies in the Fog 3
NEW Help the fairies to find the butterfly with the hidden number. The fairies will sing you a song!
Improvements suggested by Amy Huskisson from StLuke's Infant School. Thank you!

You will need Flash Player 6:Get Flash Player 6
Objective:
Count in steps of 5.



Fairies in the Fog 5
Fairies in the Fog 5
NEW Help the fairies to find the butterfly with the hidden number. The fairies will sing you a song!
Improvements suggested by Amy Huskisson from StLuke's Infant School. Thank you!

You will need Flash Player 6:Get Flash Player 6
Objective:
Count in steps of 10.



Fairies in the Fog 10
Fairies in the Fog 10
NEW Help the fairies to find the butterfly with the hidden number. The fairies will sing you a song!
Improvements suggested by Amy Huskisson from StLuke's Infant School. Thank you!

You will need Flash Player 6:Get Flash Player 6
Objective: Recognise/read numbers up to 20.



Post a Letter

Post a Letter
Post the letter through the door that the postman asks you to. There is a '30' in there too.
Objective: read whole numbers from 0 to 100.

vocab: tens, units, ones


try this one too!


100 Hunt

100 Hunt
You are asked to find a target number on a hundred square, the game shows you how long you took to click on the target number.
Try using this as a game with two players, record times in a table, the fastest player wins each round.
Objective: Say a number that is 10 more or less than a given number.

try this one too!


Octopus Game
Octopus Game
Click and hold on the shell that shows a number 10 more than the given number.
Objective: (YR) to count reliably up to 10 objects, -begin to record numbers.
(Y1) to write numerals from 0 to at least 20, -count reliably up to 20 objects.


Pirate Numbers
Pirate Numbers
You are a pirate, count the barrels in the water, enter the number and press the button to attack the island base.
Objective: Count in:(YR)10's, 2's and 1's.
(Y1)2's, 3's, 5's and 10's.
(Y2) 3's, 4's and 5's. Recognition of multiples of 2, 5 and 10.



Counting Machine
Counting
Machine
A counting machine that allows you to start at any number and count in your chosen steps.

Try starting at 1 and counting 2's for odd numbers, or starting at 100 and counting in steps of -10!

Objective: Counting in 1's to 10.

try this one too!


Fairground Target Game
Fairground Target Game (to 10)
Similar to the counting stick.

Counting in 1's to 10.

Objective: (Y1)Counting in 10's to 100.
(Y2) to recognise 2 digit multiples of 10.


Fairground Target Game
Fairground Target Game
Similar to the counting stick.

Counting in 10's to 100.

Objective: various.


Calculator
Normal Calculator
A normal calculator, made by Macromedia.
Objective: counting in 2's to 20.


Fishy 2's
Fishy 2's
Counting in 2's.
COUNTING
funny fingers
duck shoot
duck shoot 10s
brilliant beadstring
nutty numbers
counting cars
fairies 2s, 3s, 5s, 10s


MORE / LESS
mucky monsters
wabbit words


NUMBER FACTS
funny fingers
save the whale
funky mummy
funky mummy 20
brilliant beadstring
safe cracker
catch 10
+5 fuel stop


DOUBLES
archery doubles
archery doubles 10s
bridge doubles
brilliant beadstring
doubling cards
doubling cards 2


PLACE VALUE
lifeguards
sharkpool
sharkpool_v2
arrow cards
dinosaur


SUBTRACTION
soccer subtraction
brilliant beadstring
funny fingers
change eXchanger

add/sub number lines
count on convict KS2
-10
-11
target take away
10 less shoot out


ADDITION
flight 4 fuel
funky mummy
+10 sub challenge
+10
+11
+9
+9 fairy
funny fingers
special space jumps
safe cracker
5 and a bit ogre hit
save the whale
brilliant beadstring


ODD / EVEN
the dragon's eggs


SHAPE
shifting shapes YR
shifting shapes Y1
shifting shapes 3D


READING SCALES
mostly postie
scales reader


BRIDGING THRO' 10
special space jumps
bridging shuttle
+/- number lines
techno tortoise


TIME
hickory dickory clock


MULTIPLICATION
multi' num line
tables shooter


EQUIVALENCE
equivalence demo


ROUNDING
helipad hops


MONEY
change eXchanger
money splat
price challenge(20p)
price challenge(50p)
money calculator

 
Hits since
April, 2004

Webmaster: Jim Barrett jamesbrrtt@aol.com
© copyright 2004