1 Using and applying mathematics 
Use developing mathematical ideas and methods to solve practical problems

Solve problems involving counting, adding, subtracting, doubling or halving in the context of numbers, measures or money, for example to 'pay' and 'give change'
Change Exchanger (up to 50p)
Make this menu (Kent ICT) and then use it in role play 
Solve problems involving addition, subtraction, multiplication or division in contexts of numbers, measures or pounds and pence
Airline Grouping
Change Exchanger (up to 50p)
Change Exchanger (up to £2) 
Match sets of objects to numerals that represent the number of objects

Describe a puzzle or problem using numbers, practical materials and diagrams; use these to solve the problem and set the solution in the original context

Identify and record the information or calculation needed to solve a puzzle or problem; carry out the steps or calculations and check the solution in the context of the problem

Sort objects, making choices and justifying decisions
Sock Pairs (Kent ICT) 
Answer a question by selecting and using suitable equipment, and sorting information, shapes or objects; display results using tables and pictures 
Follow a line of enquiry; answer questions by choosing and using suitable equipment and selecting, organising and presenting information in lists, tables and simple diagrams

Talk about, recognise and recreate simple patterns
Beads (Kent ICT) 
Describe simple patterns and relationships involving numbers or shapes; decide whether examples satisfy given conditions
100 hunt (find number on 100 sq) 
Describe patterns and relationships involving numbers or shapes, make predictions and test these with examples

Describe solutions to practical problems, drawing on experience, talking about their own ideas, methods and choices

Describe ways of solving puzzles and problems, explaining choices and decisions orally or using pictures

Present solutions to puzzles and problems in an organised way; explain decisions, methods and results in pictorial, spoken or written form, using mathematical language and number sentences
Magic Square (Kent ICT) 
2 Counting and understanding number 
Say and use number names in order in familiar contexts
Saucer Sorter (wholeclass demo tool)
BubbleTrouble (Kent ICT)
Whack A Mole 
Count reliably at least 20 objects, recognising that when rearranged the number of objects stays the same; estimate a number of objects that can be checked by counting
Ladybird Groups (Kent ICT) (less than 20)

Read and write twodigit and threedigit numbers in figures and words; describe and extend number sequences and recognise odd and even numbers
Coin Abacus (whole class demo tool) 
Know that numbers identify how many objects are in a set
Ladybird Groups (Kent ICT) 
Compare and order numbers, using the related vocabulary; use the equals (=) sign
Counting Caterpillar 
Count up to 100 objects by grouping them and counting in tens, fives or twos; explain what each digit in a twodigit number represents, including numbers where 0 is a place holder; partition twodigit numbers in different ways, including into multiples of 10 and 1
Abacus
Arrow Cards
Shark Numbers
Lifeguards 
Count reliably up to 10 everyday objects (EOY)
Ladybird Groups (Kent ICT) (switch off side numbers) 
Read and write numerals from 0 to 20, then beyond; use knowledge of place value to position these numbers on a number track and number line
Whack A Mole
Nile Numbers
Saucer Sorter (wholeclass demo tool)
BubbleTrouble (Kent ICT) 
Order twodigit numbers and position them on a number line; use the greater than (>) and less than (<) signs
Counting Caterpillar 
Estimate how many objects they can see and check by counting

Say the number that is 1 more or less than any given number, and 10 more or less for multiples of 10
Numberline Boxes (whole class demo tool)
Mummy Numberline (10 more/less)
100 Hunt +10
100 Hunt 10 
Estimate a number of objects; round twodigit numbers to the nearest 10
Helipad Hops 
Count aloud in ones, twos, fives or tens
Saucer Sorter (wholeclass demo tool)
Nile Numbers 
Use the vocabulary of halves and quarters in context

Find one half, one quarter and three quarters of shapes and sets of objects 
Use language such as 'more' or 'less' to compare two numbers
Mucky Monsters 
Use ordinal numbers in different contexts
Duckshoot 
Recognise numerals 1 to 9
Post a letter
Saucer Sorter (wholeclass demo tool)
Nile Numbers 
3 Knowing and using number facts 
Observe number relationships and patterns in the environment and use these to derive facts 
Derive and recall all pairs of numbers with a total of 10 and addition facts for totals to at least 5; work out the corresponding subtraction facts
Save The Whale
Funny Fingers (wholeclass demo tool up to 5+5)
Funky Mummy (any single digit addition fact)
Safe Cracker
Ladybird Groups (Kent ICT)
Catch Complements (Kent ICT) 
Derive and recall all addition and subtraction facts for each number to at least 10, all pairs with totals to 20 and all pairs of multiples of 10 with totals up to 100
Funky Mummy 20
Flight For Fuel
Numberline Boxes (whole class demo tool) 
Find one more or one less than a number from 1 to 10
Laughs and Giraffes (Kent ICT)
Five Little Ducks (Kent ICT)
Five Speckled Frogs (Kent ICT)
Sausages in a Pan (Kent ICT)
Bottle Take Away
Ladybird Groups (Kent ICT) 
Count on or back in ones, twos, fives and tens and use this knowledge to derive the multiples of 2, 5 and 10 to the tenth multiple
Whack A Mole (Can count in 1's, 2,s ... 20's)
Fairy 2s
Fairy 3s
Fairy 5s
Fairy 10s
Number Square (Kent ICT) 
Understand that halving is the inverse of doubling and derive and recall doubles of all numbers to 20, and the corresponding halves
Archery Doubles
Archery Doubles (beyond 10)
Beadstring
Doubling Cards (level1)
Doubling cards (Level 2) 
Select two groups of objects to make a given total of objects
Ladybird Groups (Kent ICT)
Funny Fingers (wholeclass demo tool up to 5+5) 
Recall the doubles of all numbers to at least 10
Archery Doubles
Archery Doubles (beyond 10)
Funny Fingers (wholeclass demo tool up to 5+5) 
Derive and recall multiplication facts for the 2, 5 and 10 timestables and the related division facts; recognise multiples of 2, 5 and 10
Tables Shooter
Array Display (wholeclass demo)
Multiplication Numberlines (wholeclass demo)
Multi Bounce 
Use knowledge of number facts and operations to estimate and check answers to calculations
Flight For Fuel (quick use of number facts)
Mummy Numberline (Level 1) 
4 Calculating 
Begin to relate addition to combining two groups of objects and subtraction to 'taking away'
Bottle Take Away
Ladybird Groups (Kent ICT)
Five Little Ducks (Kent ICT)
Five Speckled Frogs (Kent ICT)
Sausages in a Pan (Kent ICT) 
Relate addition to counting on; recognise that addition can be done in any order; use practical and informal written methods to support the addition of a onedigit number or a multiple of 10 to a onedigit or twodigit number
Funky Mummy (any single digit addition fact)
Numberline Boxes (whole class demo tool)
Mummy Numberline (Level 1)
Adding 9 Fairy
Add 10 Sub Challenge
100 Hunt
Special Space Jumps

Add or subtract mentally a onedigit number or a multiple of 10 to or from any twodigit number; use practical and informal written methods to add and subtract twodigit numbers
Mummy Numberline
Numberline Boxes (whole class demo tool)
Number Square (Kent ICT)
Special Space Jumps 
In practical activities and discussion begin to use the vocabulary involved in adding and subtracting
Bottle Take Away
Five Little Ducks (Kent ICT)
Ten Fat Sausages (Kent ICT)
Funny Fingers (wholeclass demo tool up to 5+5) 
Understand subtraction as 'take away' and find a 'difference' by counting up; use practical and informal written methods to support the subtraction of a onedigit number from a one digit or twodigit number and a multiple of 10 from a twodigit number
Soccer Subtraction
Mummy Numberline
Numberline Boxes (whole class demo tool)
Bottle Take Away
Airline Grouping (repeated subtraction)
Change Exchanger (up to 50p) 
Understand that subtraction is the inverse of addition and vice versa; use this to derive and record related addition and subtraction number sentences
Mummy Numberline
Number Square (Kent ICT)
Numberline Boxes (whole class demo tool)
Airline Grouping (repeated subtraction)
Change Exchanger (up to 50p)
Change Exchanger (up to £2) 
Count repeated groups of the same size

Solve practical problems that involve combining groups of 2, 5 or 10, or sharing into equal groups
Airline Grouping (repeated subtraction) 
Represent repeated addition and arrays as multiplication, and sharing and repeated subtraction (grouping) as division; use practical and informal written methods and related vocabulary to support multiplication and division, including calculations with remainders
Airline Grouping (repeated subtraction)
Array Display (wholeclass demo)
Mutli Bounce (KS2 recall of multiplication facts)
Multiplication Numberlines (wholeclass demo)
Numberline Jump Maker (wholeclass demo) 
Share objects into equal groups and count how many in each group
Ladybird Groups (Kent ICT) (only 2 groups!) 
Use the vocabulary related to addition and subtraction and symbols to describe and record addition and subtraction number sentences
Bottle Take Away
Numberline Boxes (whole class demo tool)
Mummy Numberline 
Use the symbols +, , ×, ÷ and = to record and interpret number sentences involving all four operations; calculate the value of an unknown in a number sentence (e.g. ☐ ÷ 2 = 6, 30  ☐ = 24)
Numberline Boxes (whole class demo tool)
Mummy Numberline 
5 Understanding shape 
Use familiar objects and common shapes to create and recreate patterns and build models
Beads (Kent ICT) 
Visualise and name common 2D shapes and 3D solids and describe their features; use them to make patterns, pictures and models
Shifting Shapes
Shifting Shapes
Shifting Shapes (3D) 
Visualise common 2D shapes and 3D solids; identify shapes from pictures of them in different positions and orientations; sort, make and describe shapes, referring to their properties
Shifting Shapes
Shifting Shapes
Shifting Shapes (3D) 
Use language such as 'circle' or 'bigger' to describe the shape and size of solids and flat shapes
Kaleidoscope (Kent ICT) 
Identify objects that turn about a point (e.g. scissors) or about a
line (e.g. a door); recognise and make whole, half and quarter turns

Identify reflective symmetry in patterns and 2D shapes and draw lines of symmetry in shapes 
Use everyday words to describe position
Snowman (Kent ICT) 
Visualise and use everyday language to describe the position of objects
and direction and distance when moving them, for example when placing
or moving objects on a game board
Bee Bot cones (Kent ICT)
Bee Bot Card (Non Standard measure) 
Follow and give instructions involving position, direction and movement
Bee Bot cones (Kent ICT)
Bee Bot Card (Non Standard measure)
(Kent ICT) 


Recognise and use whole, half and quarter turns, both clockwise and anticlockwise; know that a right angle represents a quarter turn 
6 Measuring 
Use language such as 'greater', 'smaller', 'heavier' or 'lighter' to compare quantities 
Estimate, measure, weigh and compare objects, choosing and using
suitable uniform nonstandard or standard units and measuring
instruments (e.g. a lever balance, metre stick or measuring jug)
Bee Bot Card (Non Standard measure) 
Estimate, compare and measure lengths, weights and capacities, choosing
and using standard units (m, cm, kg, litre) and suitable measuring
instruments

Use everyday language related to time; order and sequence familiar events and measure short periods of time

Use vocabulary related to time; order days of the week and months; read the time to the hour and half hour
Fairy Clock
Hickory Dickory Clock
Date Chart (wholeclass daily demo) 
Read the numbered divisions on a scale, and interpret the divisions between them (e.g. on a scale from 0 to 25 with intervals of 1 shown but only the divisions 0, 5, 10, 15 and 20 numbered); use a ruler to draw and measure lines to the nearest centimetre
Mostly Postie
Scales Reader 


Use units of time (seconds, minutes, hours, days) and know the relationships between them; read the time to the quarter hour; identify time intervals, including those that cross the hour
Fairy Clock
Hickory Dickory Clock 
7 Handling data 
Sort familiar objects to identify their similarities and differences

Answer a question by recording information in lists and tables; present
outcomes using practical resources, pictures, block graphs or pictograms

Answer a question by collecting and recording data in lists and tables; represent the data as block graphs or pictograms to show results; use ICT to organise and present data 
Count how many objects share a particular property, presenting results using pictures, drawings or numerals

Use diagrams to sort objects into groups according to a given
criterion; suggest a different criterion for grouping the same objects

Use lists, tables and diagrams to sort objects; explain choices using appropriate language, including 'not'
