Foundation Stage Year 1 Year 2

1 Using and applying mathematics

Use developing mathematical ideas and methods to solve practical problems

Solve problems involving counting, adding, subtracting, doubling or halving in the context of numbers, measures or money, for example to 'pay' and 'give change'

Change Exchanger (up to 50p)

Make this menu (Kent ICT) and then use it in role play

Solve problems involving addition, subtraction, multiplication or division in contexts of numbers, measures or pounds and pence

Airline Grouping

Change Exchanger (up to 50p)

Change Exchanger (up to £2)

Match sets of objects to numerals that represent the number of objects Describe a puzzle or problem using numbers, practical materials and diagrams; use these to solve the problem and set the solution in the original context Identify and record the information or calculation needed to solve a puzzle or problem; carry out the steps or calculations and check the solution in the context of the problem

Sort objects, making choices and justifying decisions

Sock Pairs (Kent ICT)

Answer a question by selecting and using suitable equipment, and sorting information, shapes or objects; display results using tables and pictures Follow a line of enquiry; answer questions by choosing and using suitable equipment and selecting, organising and presenting information in lists, tables and simple diagrams

Talk about, recognise and recreate simple patterns

Describe simple patterns and relationships involving numbers or shapes; decide whether examples satisfy given conditions

100 hunt (find number on 100 sq)

Describe patterns and relationships involving numbers or shapes, make predictions and test these with examples
Describe solutions to practical problems, drawing on experience, talking about their own ideas, methods and choices Describe ways of solving puzzles and problems, explaining choices and decisions orally or using pictures

Present solutions to puzzles and problems in an organised way; explain decisions, methods and results in pictorial, spoken or written form, using mathematical language and number sentences

Magic Square (Kent ICT)

2 Counting and understanding number

Say and use number names in order in familiar contexts

Saucer Sorter (whole-class demo tool)

BubbleTrouble (Kent ICT)

Whack A Mole

Count reliably at least 20 objects, recognising that when rearranged the number of objects stays the same; estimate a number of objects that can be checked by counting

Ladybird Groups (Kent ICT) (less than 20)

Read and write two-digit and three-digit numbers in figures and words; describe and extend number sequences and recognise odd and even numbers

Coin Abacus (whole class demo tool)

Know that numbers identify how many objects are in a set

Compare and order numbers, using the related vocabulary; use the equals (=) sign

Counting Caterpillar

Count up to 100 objects by grouping them and counting in tens, fives or twos; explain what each digit in a two-digit number represents, including numbers where 0 is a place holder; partition two-digit numbers in different ways, including into multiples of 10 and 1

Abacus

Arrow Cards

Shark Numbers

Lifeguards

Count reliably up to 10 everyday objects (EOY)

Ladybird Groups (Kent ICT) (switch off side numbers)

Read and write numerals from 0 to 20, then beyond; use knowledge of place value to position these numbers on a number track and number line

Whack A Mole

Nile Numbers

Saucer Sorter (whole-class demo tool)

BubbleTrouble (Kent ICT)

Order two-digit numbers and position them on a number line; use the greater than (>) and less than (<) signs

Counting Caterpillar

Estimate how many objects they can see and check by counting

Say the number that is 1 more or less than any given number, and 10 more or less for multiples of 10

Numberline Boxes (whole class demo tool)

Mummy Numberline (10 more/less)

100 Hunt +10

100 Hunt -10

Estimate a number of objects; round two-digit numbers to the nearest 10

Count aloud in ones, twos, fives or tens

Saucer Sorter (whole-class demo tool)

Nile Numbers

Use the vocabulary of halves and quarters in context     Find one half, one quarter and three quarters of shapes and sets of objects

Use language such as 'more' or 'less' to compare two numbers

Mucky Monsters

Use ordinal numbers in different contexts

Duckshoot

Recognise numerals 1 to 9

Post a letter

Saucer Sorter (whole-class demo tool)

Nile Numbers

3 Knowing and using number facts

Observe number relationships and patterns in the environment and use these to derive facts

Derive and recall all pairs of numbers with a total of 10 and addition facts for totals to at least 5; work out the corresponding subtraction facts

Save The Whale

Funny Fingers (whole-class demo tool up to 5+5)

Funky Mummy (any single digit addition fact)

Safe Cracker

Catch Complements (Kent ICT)

Derive and recall all addition and subtraction facts for each number to at least 10, all pairs with totals to 20 and all pairs of multiples of 10 with totals up to 100

Funky Mummy 20

Flight For Fuel

Numberline Boxes (whole class demo tool)

Find one more or one less than a number from 1 to 10

Laughs and Giraffes (Kent ICT)

Five Little Ducks (Kent ICT)

Five Speckled Frogs (Kent ICT)

Sausages in a Pan (Kent ICT)

Bottle Take Away

Count on or back in ones, twos, fives and tens and use this knowledge to derive the multiples of 2, 5 and 10 to the tenth multiple

Whack A Mole (Can count in 1's, 2,s ... 20's)

Fairy 2s

Fairy 3s

Fairy 5s

Fairy 10s

Number Square (Kent ICT)

Understand that halving is the inverse of doubling and derive and recall doubles of all numbers to 20, and the corresponding halves

Archery Doubles

Archery Doubles (beyond 10)

Doubling Cards (level1)

Doubling cards (Level 2)

Select two groups of objects to make a given total of objects

Funny Fingers (whole-class demo tool up to 5+5)

Recall the doubles of all numbers to at least 10

Archery Doubles (beyond 10)

Funny Fingers (whole-class demo tool up to 5+5)

Derive and recall multiplication facts for the 2, 5 and 10 times-tables and the related division facts; recognise multiples of 2, 5 and 10

Tables Shooter

Array Display (whole-class demo)

Multiplication Numberlines (whole-class demo)

Multi Bounce

Use knowledge of number facts and operations to estimate and check answers to calculations

Flight For Fuel (quick use of number facts)

Mummy Numberline (Level 1)

4 Calculating

Begin to relate addition to combining two groups of objects and subtraction to 'taking away'

Bottle Take Away

Five Little Ducks (Kent ICT)

Five Speckled Frogs (Kent ICT)

Sausages in a Pan (Kent ICT)

Relate addition to counting on; recognise that addition can be done in any order; use practical and informal written methods to support the addition of a one-digit number or a multiple of 10 to a one-digit or two-digit number

Funky Mummy (any single digit addition fact)

Numberline Boxes (whole class demo tool)

Mummy Numberline (Level 1)

100 Hunt

Special Space Jumps

Add or subtract mentally a one-digit number or a multiple of 10 to or from any two-digit number; use practical and informal written methods to add and subtract two-digit numbers

Mummy Numberline

Numberline Boxes (whole class demo tool)

Number Square (Kent ICT)

Special Space Jumps

In practical activities and discussion begin to use the vocabulary involved in adding and subtracting

Bottle Take Away

Five Little Ducks (Kent ICT)

Ten Fat Sausages (Kent ICT)

Funny Fingers (whole-class demo tool up to 5+5)

Understand subtraction as 'take away' and find a 'difference' by counting up; use practical and informal written methods to support the subtraction of a one-digit number from a one digit or two-digit number and a multiple of 10 from a two-digit number

Soccer Subtraction

Mummy Numberline

Numberline Boxes (whole class demo tool)

Bottle Take Away

Airline Grouping (repeated subtraction)

Change Exchanger (up to 50p)

Understand that subtraction is the inverse of addition and vice versa; use this to derive and record related addition and subtraction number sentences

Mummy Numberline

Number Square (Kent ICT)

Numberline Boxes (whole class demo tool)

Airline Grouping (repeated subtraction)

Change Exchanger (up to 50p)

Change Exchanger (up to £2)

Count repeated groups of the same size

Solve practical problems that involve combining groups of 2, 5 or 10, or sharing into equal groups

Airline Grouping (repeated subtraction)

Represent repeated addition and arrays as multiplication, and sharing and repeated subtraction (grouping) as division; use practical and informal written methods and related vocabulary to support multiplication and division, including calculations with remainders

Airline Grouping (repeated subtraction)

Array Display (whole-class demo)

Mutli Bounce (KS2 recall of multiplication facts)

Multiplication Numberlines (whole-class demo)

Numberline Jump Maker (whole-class demo)

Share objects into equal groups and count how many in each group

Ladybird Groups (Kent ICT) (only 2 groups!)

Use the vocabulary related to addition and subtraction and symbols to describe and record addition and subtraction number sentences

Bottle Take Away

Numberline Boxes (whole class demo tool)

Mummy Numberline

Use the symbols +, -, ×, ÷ and = to record and interpret number sentences involving all four operations; calculate the value of an unknown in a number sentence (e.g. ☐ ÷ 2 = 6, 30 - ☐ = 24)

Numberline Boxes (whole class demo tool)

Mummy Numberline

5 Understanding shape

Use familiar objects and common shapes to create and recreate patterns and build models

Visualise and name common 2-D shapes and 3-D solids and describe their features; use them to make patterns, pictures and models

Shifting Shapes

Shifting Shapes

Shifting Shapes (3D)

Visualise common 2-D shapes and 3-D solids; identify shapes from pictures of them in different positions and orientations; sort, make and describe shapes, referring to their properties

Shifting Shapes

Shifting Shapes

Shifting Shapes (3D)

Use language such as 'circle' or 'bigger' to describe the shape and size of solids and flat shapes

Kaleidoscope (Kent ICT)

Identify objects that turn about a point (e.g. scissors) or about a line (e.g. a door); recognise and make whole, half and quarter turns Identify reflective symmetry in patterns and 2-D shapes and draw lines of symmetry in shapes

Use everyday words to describe position

Snowman (Kent ICT)

Visualise and use everyday language to describe the position of objects and direction and distance when moving them, for example when placing or moving objects on a game board

Bee Bot cones (Kent ICT)

Bee Bot Card (Non Standard measure)

Follow and give instructions involving position, direction and movement

Bee Bot cones (Kent ICT)

Bee Bot Card (Non Standard measure)
(Kent ICT)

Recognise and use whole, half and quarter turns, both clockwise and anticlockwise; know that a right angle represents a quarter turn

6 Measuring

Use language such as 'greater', 'smaller', 'heavier' or 'lighter' to compare quantities

Estimate, measure, weigh and compare objects, choosing and using suitable uniform non-standard or standard units and measuring instruments (e.g. a lever balance, metre stick or measuring jug)

Bee Bot Card (Non Standard measure)

Estimate, compare and measure lengths, weights and capacities, choosing and using standard units (m, cm, kg, litre) and suitable measuring instruments
Use everyday language related to time; order and sequence familiar events and measure short periods of time

Use vocabulary related to time; order days of the week and months; read the time to the hour and half hour

Fairy Clock

Hickory Dickory Clock

Date Chart (whole-class daily demo)

Read the numbered divisions on a scale, and interpret the divisions between them (e.g. on a scale from 0 to 25 with intervals of 1 shown but only the divisions 0, 5, 10, 15 and 20 numbered); use a ruler to draw and measure lines to the nearest centimetre

Mostly Postie

Use units of time (seconds, minutes, hours, days) and know the relationships between them; read the time to the quarter hour; identify time intervals, including those that cross the hour

Fairy Clock

Hickory Dickory Clock

7 Handling data

Sort familiar objects to identify their similarities and differences Answer a question by recording information in lists and tables; present outcomes using practical resources, pictures, block graphs or pictograms  Answer a question by collecting and recording data in lists and tables; represent the data as block graphs or pictograms to show results; use ICT to organise and present data
Count how many objects share a particular property, presenting results using pictures, drawings or numerals Use diagrams to sort objects into groups according to a given criterion; suggest a different criterion for grouping the same objects Use lists, tables and diagrams to sort objects; explain choices using appropriate language, including 'not'

Jim Barrett contact@ictgames.com