Foundation Stage Year 1 Year 2

### 5 Understanding shape

Use familiar objects and common shapes to create and recreate patterns and build models

Visualise and name common 2-D shapes and 3-D solids and describe their features; use them to make patterns, pictures and models

Shifting Shapes

Shifting Shapes

Shifting Shapes (3D)

Visualise common 2-D shapes and 3-D solids; identify shapes from pictures of them in different positions and orientations; sort, make and describe shapes, referring to their properties

Shifting Shapes

Shifting Shapes

Shifting Shapes (3D)

Use language such as 'circle' or 'bigger' to describe the shape and size of solids and flat shapes

Kaleidoscope (Kent ICT)

Identify objects that turn about a point (e.g. scissors) or about a line (e.g. a door); recognise and make whole, half and quarter turns Identify reflective symmetry in patterns and 2-D shapes and draw lines of symmetry in shapes

Use everyday words to describe position

Snowman (Kent ICT)

Visualise and use everyday language to describe the position of objects and direction and distance when moving them, for example when placing or moving objects on a game board

Bee Bot cones (Kent ICT)

Bee Bot Card (Non Standard measure)

Follow and give instructions involving position, direction and movement

Bee Bot cones (Kent ICT)

Bee Bot Card (Non Standard measure)
(Kent ICT)

Recognise and use whole, half and quarter turns, both clockwise and anticlockwise; know that a right angle represents a quarter turn

### 7 Handling data

Jim Barrett contact@ictgames.com